Game Concept Task: Story Intel of My Game

The story of the game concept based of The Magic Faraway Tree by Enid Blighton, entails an individual living in a medieval space age universe, stumbles across in the woods after working on a digging site, aiming to be more adventurous sends himself up a really tall building leading into another galaxy. This was taken from the idea that, within the book , the children were curious about the magic faraway tree, whereas my game features a person who is wanting a more adventurous life: this makes my game contain a differentiation.

My overall character for the project in question is represented into an old man, as I am trying to convey the idea that: people who are old do not necessarily have to be slow and boring, but wiled and adventurous. By which, this character is entailed to perform many jumps and swings in order to reach the top. The end of the game entails the character actually gaining access inside the house, only to discover a large slide that sent him down to the bottom of the house and discovering a pleasant and wonderful interior, by which also entails him to go off and explore. Eventually, when the game ends after this event, he goes forth and finds a new adventure: possibly a sequel to the game.

All the links to my Game Concept Tasks on my blog:

List Technique and Props and Objects Properties of Level Interior:

https://universityworkblog.wordpress.com/wp-admin/post.php?post=812&action=edit

https://universityworkblog.wordpress.com/wp-admin/post.php?post=702&action=edit

https://universityworkblog.wordpress.com/wp-admin/post.php?post=817&action=edit

Level/Character Designs and Planning For Final Vision:

https://universityworkblog.wordpress.com/2016/05/18/concept-game-task-iterations-after-research-stage/

https://universityworkblog.wordpress.com/2016/05/18/level-of-game-safe-and-save-point-game-mechanic-illustration/

Final concept art piece:

https://universityworkblog.wordpress.com/wp-admin/post.php?post=1748&action=edit

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